Point-N-Click adventure game framework using videos for all animations.
  • Ruby 99.6%
  • Shell 0.3%
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Filename Latest commit message Latest commit date
2018-08-14 06:21:49 +02:00
bin Renamed gem from 'AdventureRL' to 'adventure_rl' 2018-08-12 04:16:17 +02:00
doc Assign Point to object; Update documentation 2018-06-24 03:39:46 +02:00
lib Improved EventHandlers::Buttons button name parsing (for gamepad support); Increase version; Minor fixes 2018-08-14 06:21:49 +02:00
test Renamed gem from 'AdventureRL' to 'adventure_rl' 2018-08-12 04:16:17 +02:00
.gitignore Improved EventHandlers::Buttons button name parsing (for gamepad support); Increase version; Minor fixes 2018-08-14 06:21:49 +02:00
.travis.yml Initial commit; Setup gem 2018-06-19 02:32:41 +02:00
adventure_rl.gemspec Renamed gem from 'AdventureRL' to 'adventure_rl' 2018-08-12 04:16:17 +02:00
Gemfile Wrote image/audio generation scripts 2018-07-08 12:51:12 +02:00
LICENSE.txt Initial commit; Setup gem 2018-06-19 02:32:41 +02:00
Rakefile Added simplecov for code coverage; Minor adjustments 2018-07-15 02:38:27 +02:00
README.md Renamed gem from 'AdventureRL' to 'adventure_rl' 2018-08-12 04:16:17 +02:00
vimrc Progress on Quadtree, solid Mask collision system 2018-08-08 00:28:49 +02:00

AdventureRL

Point-N-Click adventure game framework, using real video recordings as animations.

Installation

Add this line to your application's Gemfile:

gem 'adventure_rl'

And then execute:

$ bundle

Or install it yourself as:

$ gem install adventure_rl

Documentation

Documentation is being written and is available under the doc/ directory
in the project's root directory.

Development

We have just started this project, so this gem is highly Work In Progress.

While developing this framework, we are creating a demo game with it.

License

The gem is available as open source under the terms of the MIT License.