Rust + ggez game development framework
  • Rust 99.3%
  • Shell 0.5%
  • Vim Script 0.2%
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Repository files (latest commit first)
Filename Latest commit message Latest commit date
2019-02-03 20:33:38 +01:00
bin Initial commit; Added module 'geo' and its tests 2018-11-25 23:38:30 +01:00
src Added round method to Point 2019-02-03 20:33:38 +01:00
.gitignore Initial commit; Added module 'geo' and its tests 2018-11-25 23:38:30 +01:00
Cargo.toml Added round method to Point 2019-02-03 20:33:38 +01:00
LICENSE.txt Added README.md; Added MIT license; Update Cargo.toml 2018-11-26 00:22:28 +01:00
README.md Added README.md; Added MIT license; Update Cargo.toml 2018-11-26 00:22:28 +01:00
vimrc Initial commit; Added module 'geo' and its tests 2018-11-25 23:38:30 +01:00

noframe

A custom Rust game development framework using ggez.

This is a game development framework, specifically designed for my personal use.
I don't think other developers will find any value using this.

This project was created in anticipation of the 43rd Ludum Dare game jam event.


WORK IN PROGRESS