• Rust 90.3%
  • JavaScript 6%
  • Shell 3.5%
  • Vim Script 0.2%
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Filename Latest commit message Latest commit date
Noah Rosenzweig a8869faf8a Version 1.0.3
2020-04-24 02:13:34 +02:00
.github/workflows Add Build-Release github workflow, add bin/bundle-release 2020-04-18 16:53:33 +02:00
.vim bin/run doesn't use debug feature, add debug feature to vimrc and coc-settings 2020-04-20 14:56:40 +02:00
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concept_art beartraps concept art 2020-04-20 00:45:03 +02:00
docs Update docs/LEVEL-CREATION 2020-04-20 18:19:55 +02:00
resources Fix some level grass tiles 2020-04-24 02:12:42 +02:00
screenshots Write README, add screenshots 2020-04-21 05:46:36 +02:00
src Add woods count to GameOver state, add Loadable to entities, load in HandleFlameVisibilitySystem 2020-04-22 06:15:27 +02:00
tiled Fix some level grass tiles 2020-04-24 02:12:42 +02:00
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Cargo.lock Version 1.0.3 2020-04-24 02:13:34 +02:00
Cargo.toml Version 1.0.3 2020-04-24 02:13:34 +02:00
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vimrc bin/run doesn't use debug feature, add debug feature to vimrc and coc-settings 2020-04-20 14:56:40 +02:00

The Hum

Description

Feed the bonfire.
Keep it alive.

screenshot

This is our game jam entry for Ludum Dare 46.
Jam page
itch.io page

Download

Windows and Linux executables are available on our itch.io page.

Controls

Key Action
A / D Move left / right
W / S Climb ladders up / down
SPACE Jump
E Interact
D, ENTER Start game

Development

Using amethyst and deathframe.
Setup with deathframe-template.

License

Distributed under the terms of the MIT license.